LibXR has announced its latest collaboration with State Bank of Pakistan Museum and Art Gallery, unveiling an augmented reality experience built around Sadequain’s celebrated mural “Treasures of Time.” The project marks a creative blend of art and technology, where visitors can now point their smartphones at the mural and watch stories from history unfold on their screens. By bringing an interactive digital layer to one of the country’s most iconic works of art, the initiative aims to make museum visits more engaging for people of all ages while introducing a new way to appreciate cultural heritage.
The initiative represents LibXR’s broader mission of making education and learning more immersive by using augmented reality. With the launch of this project, the company has taken another step in bridging culture, education, and technology, offering an opportunity for students, educators, and art enthusiasts to interact with historical narratives in a dynamic format. The company believes that when art and history are made accessible through interactive technology, they not only capture the imagination of young visitors but also strengthen the connection between cultural heritage and modern audiences.
The “Treasures of Time” mural, painted by the legendary artist Sadequain, holds immense historical and cultural value in Pakistan. By introducing an AR layer to this mural, LibXR has given new life to a work of art that already stands as a visual chronicle of knowledge and time. Visitors using their phones will now see stories animated directly on the canvas, creating a learning journey that merges creativity with digital innovation. This approach aligns with the growing demand for experiential education, where traditional static mediums are reimagined with modern tools to foster deeper engagement.
LibXR is also using this collaboration to highlight how AR can play a significant role beyond museums. The company envisions a future where augmented reality enriches classrooms, libraries, and even corporate training environments, making learning environments more interactive and impactful. The organization has invited schools, universities, and institutions to explore similar partnerships, underscoring its belief that AR can redefine how people absorb knowledge and engage with culture. By blending art, history, and innovation, LibXR’s project with the State Bank Museum serves as a template for how Pakistan can embrace immersive technologies to make culture and education more accessible and relevant in today’s digital age.
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